Dirty Stop Out | Week 3: Wierdos, Timer, Health, Music
Total Time: 4hrs
Monday 8th April: 6pm - 10pm
- Created / added wierdos
- Wierdos spawn and can be clicked
- Timer display (tracking score)
- Changed health bars to numbers for simplicity
- Added Music
This week I only had 1 DAY to work on the game D: This is because I ended up going to a castle in Poland for a LARP for the rest of the week..
Current state of the game:
CREATING AND ADDING WIERDOS
I duplicated a lot of code for the musical notes and modified them to match the behavior I wanted for the wierdos.
An issue I was having was that the wierdos were bumping into the musical notes and causing them to fly off in random directions. To fix this I put the wierdo spawn points further forward in the Z axis:
WIERDOS CAN SPAWN AND BE CLICKED
I copied more musical note functionality so that when the player clicks on the wierdos they are destroyed. They do not currently get destroyed when they walk into the wierdo destroy collision, I'll set up that functionality next week.
TIMER DISPLAY
I realised that there wasn't any way for the player to track what their score was. I made a simple text timer that counts up from zero. This way at least the player can see how long they survive for. Next week, I'll be trying to add a save / load system so that the highest score can be stored and displayed to the player when they lose the game.
This script contains a reference to a Text component. At the start the time is 0, and then the time increases before being sent to update the text display.
SIMPLIFICATION OF HEALTH DISPLAY
I realised I went a little too complicated too quickly in my method for using health bars to display current player health. The problem was that the health bar uses different images for the color gradient and it was getting complicated when trying to subtract or add on multiple bars from different source images.
For now, I've decided to use a regular string text display to show the player health, with the goal of working out the health bar system at a later date once all of the basic functionality is in.
ADDING MUSIC
This turned out to be a lot easier than I thought it would be. The music I got was from the Youtube library and is super annoying so I will be looking to replace it as soon as possible!
Dirty Stop Out
Status | In development |
Author | marshmllow |
Genre | Survival |
Tags | 2D, Comedy, High Score, Minimalist, Real-Time, Touch-Friendly, Unity |
More posts
- Dirty Stop Out | Remake: Part 1, Recycling GameObjectsSep 01, 2019
- Dirty Stop Out | Construct 3: Part 1Jun 10, 2019
- Dirty Stop Out | Week 4: Saving & Loading, VFX, DeployingBuildJun 07, 2019
- Dirty Stop Out | Week 2: Dancing, Game Over Screen, Health NotesJun 07, 2019
- Dirty Stop Out | Week 1: Framework & DevelopmentJun 07, 2019
- Dirty Stop Out | Week 1: Brainstorming & MockupsJun 07, 2019
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