Dirty Stop Out
A downloadable game
1 Month 1 Game Prototype
(will upload build soon)
I was lying awake at 4am, feeling jet-lagged and hungover. The night before had been eventful. It was my second visit to the Games Developer Conference and I had done a full day of game design workshops followed by a heavy night of celebrating.
As I lay there, too ill to sleep and with not enough energy to get out of bed. I re-read my notes from the workshops the day before. I decided that I wanted to create something. I downed a bottle of water, and with shaky hands, I formed a plan.
My goals were:
* learn how to code
* learn Unity
* FINISH a game - all within 1 month
Yes, I know... I know it's not great - but man, I'm so proud that I actually achieved these goals. You can read the Dev Log, I wrote up the whole process - how I made the game, problems I had along the way etc..
Bugs
Here are the ones I've found:
* The character disappears after a while (maybe they're just tired)
* Pretty sure the stored high score is reset when you re-open the game (not sure tho)
What's Next?
I want to use what I've learnt to create a better version, at some point... but for now I want to try my hand at some new projects and learn some new tools
Status | In development |
Author | marshmllow |
Genre | Survival |
Tags | 2D, Comedy, High Score, Minimalist, Real-Time, Touch-Friendly, Unity |
Development log
- Dirty Stop Out | Remake: Part 1, Recycling GameObjectsSep 01, 2019
- Dirty Stop Out | Construct 3: Part 1Jun 10, 2019
- Dirty Stop Out | Week 3: Wierdos, Timer, Health, MusicJun 07, 2019
- Dirty Stop Out | Week 4: Saving & Loading, VFX, DeployingBuildJun 07, 2019
- Dirty Stop Out | Week 2: Dancing, Game Over Screen, Health NotesJun 07, 2019
- Dirty Stop Out | Week 1: Framework & DevelopmentJun 07, 2019
- Dirty Stop Out | Week 1: Brainstorming & MockupsJun 07, 2019
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