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Dirty Stop Out
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Dirty Stop Out | Remake: Part 1, Recycling GameObjects
September 01, 2019
by
marshmllow
I decided to remake DirtyStopOut now that I had some experience scripting Unity - I felt I could make the game a lot better the second time around. Re-Using Musical Notes The first change was , instea...
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Dirty Stop Out | Construct 3: Part 1
June 10, 2019
by
marshmllow
1
#Construct3, #DirtyStopOut
BIRMINGHAM DESIGN FESTIVAL So after attending the Birmingham Design Festival (which is awesome by the way, you should go), I heard about a few new tools I hadn't heard of from one of the speakers (it...
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Dirty Stop Out | Week 3: Wierdos, Timer, Health, Music
June 07, 2019
by
marshmllow
Total Time: 4hrs Monday 8th April: 6pm - 10pm Created / added wierdos Wierdos spawn and can be clicked Timer display (tracking score) Changed health bars to numbers for simplicity Added Music...
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Dirty Stop Out | Week 4: Saving & Loading, VFX, DeployingBuild
June 07, 2019
by
marshmllow
Total Time: 7hrs Tuesday 16th April: 7pm - 11am - Added saving / loading capability via json - 1pm - 3pm - Created and implem...
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Dirty Stop Out | Week 2: Dancing, Game Over Screen, Health Notes
June 07, 2019
by
marshmllow
Total Time: 4hrs Thursday 28th March: Session 1: 1pm - 3pm - Random dance poses with every tap Session 2: 3pm - 3:30pm - Game over screen and T...
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Dirty Stop Out | Week 1: Framework & Development
June 07, 2019
by
marshmllow
Time Spent Total: 8 hours Sunday 24th: Session 1: 2 hours Session 2: 2 hours Monday 25th: 2 hours Wednesday 27th: 2 hours Placeholder Art Since Sunday, I have been...
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Dirty Stop Out | Week 1: Brainstorming & Mockups
June 07, 2019
by
marshmllow
Goal Setting To begin with, I set a bunch of goals for myself. This was just to have something for me to refer back to when making decisions to ensure I was always steering towards the goals I set out...
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